After the successful premiere of the Electronic Sports Competition (ES_COM) by ISPO Digitize 2019, the development of the "LAN of the future" was the next project within the eSports activities of ISPO Digitize.
This year, the ES_COM CUP X3 took place for the first time from 26th to 29th January as part of the ISPO Munich 2020. That's how the tournament went down.
As part of the MultiBall Hackathon, eSports enthusiasts, sports scientists, game developers and graphic designers had the opportunity to develop the sports of the future on the hardware and software basis of the interactive gaming wall "MultiBall".
More than 120,000 viewers were reached on RLCS's first German-language broadcast date. ISPO is further expanding its involvement in the field of eSports and Web-TV.
eSports is on everyone's lips and more and more companies are pouring into the industry. ISPO.com shows how traditional companies prepare for a future with eSports.
The Electronic Sports League started 20 years ago in Germany. Over the years, a global brand has emerged from the niche of gaming - a brand that has become indispensable in eSports.